AoeStats
← Taytay1

Arabia

503203691Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 79m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
820
+14
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
60 4,774 11:14 20:09 32:57 ⛏ Fast Castle
40 3,205 11:09 20:09 45:19 ⛏ Fast Castle
36 2,871 10:30 21:28 35:37 ⛏ Fast Castle
32 2,543 13:27 23:09 34:17 ⛏ Fast Castle
22 1,769 12:25 23:36 62:31 ⛏ Fast Castle
17 1,310 12:33 22:25 40:23 ⛏ Fast Castle
13 1,064 13:47 19:09 42:19 ⛏ Fast Castle
13 1,045 12:19 21:50 50:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,600 74,150 17,115 4,140 138,005 150,137
33,975 22,635 37,740 4,460 98,810 114,208
39,870 29,394 23,080 4,100 96,444 106,122
44,585 24,202 20,245 4,065 93,097 96,929
31,885 18,845 22,385 3,505 76,620 79,057
15,000 33,590 18,920 2,800 70,310 92,286
26,685 22,253 8,335 4,920 62,193 66,453
18,600 13,455 5,560 2,985 40,600 44,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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