AoeStats
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Yucatan

503203592Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 58m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1046
+14
🇨🇴 Berbers · Colombia
1045
+14
🇺🇸 Inca · United States
1024
+15
🇩🇪 Celts · Germany
995
+17
🇹🇷 Inca · Türkiye
1072
-18
🇹🇷 Chinese · Türkiye
1025
-16
🇹🇷 Celts · Türkiye
1022
-16
🇹🇷 Spanish · Türkiye
925
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,993 10:35 15:02 31:18 ⛏ Fast Castle
27 1,568 11:04 22:18 35:42 ⛏ Fast Castle
22 1,282 11:10 18:22 35:44 ⚔ FC into Archers
22 1,305 11:38 19:38 31:25 ⛏ Fast Castle
18 1,030 10:50 20:26 35:33 ⛏ Fast Castle
17 967 11:42 18:12 32:16 ⛏ Fast Castle
16 953 10:43 17:33 31:15 ⛏ Fast Castle
14 841 11:45 17:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,625 27,765 20,770 9,700 96,860 107,128
13,075 29,345 23,425 5,000 70,845 83,252
29,210 22,943 13,430 2,520 68,103 80,826
36,985 10,340 16,305 3,750 67,380 70,203
12,010 23,035 16,275 2,470 53,790 62,340
16,350 22,545 7,275 2,240 48,410 53,417
22,180 9,840 12,815 2,250 47,085 48,614
3,550 2,180 515 1,265 7,510 8,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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