AoeStats
← The_Terciopelo

Yucatan

503203475Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Khmer · Costa Rica
1093
+17
🇨🇷 Goths · Costa Rica
1051
+19
🇹🇷 Persians · Türkiye
1134
-19
🇹🇷 Khmer · Türkiye
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,317 11:33 18:13 38:19 ⛏ Fast Castle
26 1,154 10:59 14:44 34:32 ⛏ Fast Castle
21 909 11:16 16:41 33:02 ⛏ Fast Castle
20 891 11:20 17:27 35:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,845 14,150 6,320 2,365 45,680 60,768
18,730 10,685 8,650 1,805 39,870 45,126
15,150 12,570 5,250 2,220 35,190 41,539
14,520 10,735 6,235 1,600 33,090 39,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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