AoeStats
← CostaldePapas

Team Islands

503203343Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 7m 32s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
693
+12
🇪🇸 Vikings · Spain
687
+12
🇪🇸 Franks · Spain
654
+13
🇪🇸 Franks · Spain
603
+16
vs
🇲🇽 Vikings · Mexico
662
-16
🇺🇸 Maya · United States
640
-15
🇲🇽 Maya · Mexico
545
-11
🇺🇸 Khmer · United States
537
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 313 — — —
22 167 — — —
15 115 — — —
12 92 — — —
11 86 — — —
10 76 — — —
9 69 — — —
2 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 400 0 0 1,200 1,443
550 500 0 0 1,050 999
650 400 0 0 1,050 1,013
600 275 50 0 925 760
650 50 50 0 750 778
500 125 0 0 625 1,001
250 100 0 0 350 462
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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