AoeStats
← henrylin123

Nomad

503203339Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1034
+17
🇨🇴 Spanish · Colombia
973
+20
🇫🇷 Armenians · France
1100
-20
🇸🇪 Spanish · Sweden
1027
-27
Player eAPM Actions Feudal Castle Imperial Opening
36 1,473 12:35 22:32 34:43 ⚔ Fish Boom into Archers FC into Fire Galleys
32 1,308 14:45 28:16 ⚔ Fish Boom into M@A into Galleys into Fire Galleys
17 696 16:17 24:07 ⚔ Fish Boom into Skirms
16 656 15:18 21:37 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,565 12,870 3,265 1,250 29,950 36,680
10,610 9,085 4,695 1,500 25,890 30,003
10,995 7,530 4,345 1,800 24,670 26,082
9,855 8,005 2,705 230 20,795 21,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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