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503203314Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 60m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
813
+17
805
+17
🇹🇷 Khmer · Türkiye
802
+17
🇩🇪 Khmer · Germany
796
+17
🇿🇦 Hindustanis · South Africa
880
-19
🇩🇪 Turks · Germany
862
-19
🇫🇷 Persians · France
794
-16
🇨🇭 Japanese · Switzerland
774
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,413 9:39 19:48 29:41 ⛏ Fast Castle
22 1,305 12:01 17:04 34:23 ⛏ Fast Castle
20 1,182 10:30 19:46 35:54 ⛏ Fast Castle
17 1,023 9:54 20:37 34:06 ⛏ Fast Castle
16 962 10:09 14:16 31:57 ⛏ Fast Castle
15 905 14:24 18:54 36:21 ⛏ Fast Castle
14 845 10:59 21:47 32:51
11 671 10:27 19:09 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,655 34,885 14,995 5,550 101,085 116,270
26,960 27,722 24,380 3,650 82,712 85,350
30,690 14,190 16,830 3,690 65,400 68,853
20,615 19,635 10,965 4,210 55,425 77,367
23,475 12,835 14,040 2,250 52,600 96,370
17,575 19,865 9,305 2,830 49,575 54,951
22,860 11,155 9,625 3,475 47,115 74,039
14,520 11,810 8,545 2,700 37,575 51,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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