AoeStats
← Matt.Smilenot

Nomad

503203157Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1063
+17
🇨🇦 Vietnamese · Canada
1047
+18
🇩🇪 Celts · Germany
1081
-17
🇩🇪 Japanese · Germany
1081
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,524 11:49 24:52 40:38 ⚔ Fish Boom into Towers FC
25 1,382 16:06 22:46 40:59 ⛏ Fish Boom FC
22 1,198 15:44 25:15 ⚔ Fish Boom into Towers
14 743 15:53 22:48 45:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,500 18,318 10,965 3,100 45,883 49,581
12,525 17,174 11,515 2,305 43,519 56,869
13,435 14,338 7,830 2,775 38,378 40,745
8,090 8,315 2,360 2,400 21,165 20,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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