AoeStats
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Black Forest

503203115Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1143
+14
🇹🇷 Tupi · Türkiye
1138
+14
🇦🇷 Berbers · Argentina
1099
-14
🇦🇷 Poles · Argentina
1099
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,594 11:59 18:35 44:26 ⛏ Fast Castle
25 1,159 13:43 20:29 ⛏ Fast Castle
23 1,065 19:33 23:05 ⛏ Fast Castle
20 905 11:36 20:56 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,410 10,526 9,750 2,405 43,091 56,973
10,445 17,112 9,855 2,900 40,312 45,644
10,695 12,094 1,745 1,240 25,774 28,326
8,430 5,964 2,040 1,480 17,914 24,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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