AoeStats
← BONCUK

QS Arena

503203106Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 50m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
783
+41
🇹🇷 Khmer · Türkiye
726
+42
vs
🇧🇷 Huns · Brazil
811
-19
🇧🇷 Teutons · Brazil
794
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 2,583 9:33 15:03 36:28 ⛏ Fast Castle
22 1,116 8:28 15:28 47:42 ⛏ Fast Castle
18 889 8:16 15:53 29:21 ⛏ Fast Castle
16 792 7:34 16:05 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,785 16,190 19,950 3,100 65,025 69,001
22,775 12,240 11,755 3,480 50,250 57,171
22,250 17,710 7,575 750 48,285 51,439
10,220 7,605 4,585 1,070 23,480 24,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.