AoeStats
← Padrino Huevo

Black Forest

503203036Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 105m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1035
+16
🇩🇪 Bohemians · Germany
1022
+17
🇩🇪 Burmese · Germany
977
+19
🇩🇪 Teutons · Germany
976
+19
🇲🇽 Gurjaras · Mexico
1065
-19
🇪🇸 Spanish · Spain
1057
-19
🇨🇴 Sicilians · Colombia
1032
-17
🇨🇦 Bohemians · Canada
1019
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 3,544 11:55 18:28 33:02 ⛏ Fast Castle
29 3,058 11:13 16:54 29:07 ⛏ Fast Castle
27 2,890 11:58 20:06 36:05 ⛏ Fast Castle
21 2,180 13:14 27:35 33:25 ⚔ Skirms into Fast Imp
16 1,676 12:53 20:34 31:39 ⛏ Fast Castle
14 1,480 11:23 17:23 31:39 ⛏ Fast Castle
14 1,499 13:14 25:38 29:57 ⚔ Archers into Fast Imp
13 1,358 12:59 19:58 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,665 82,215 30,865 2,350 168,095 176,712
68,355 57,468 34,870 5,200 165,893 182,086
50,880 67,606 30,845 4,510 153,841 157,252
44,160 55,998 28,135 3,890 132,183 163,204
55,240 57,335 14,115 1,300 127,990 131,394
46,810 32,885 26,915 4,720 111,330 119,401
36,195 11,755 23,600 2,400 73,950 88,820
28,965 17,561 13,295 5,780 65,601 67,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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