AoeStats
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Nomad

503202942Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 82m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Italians · Belgium
980
+15
🇨🇴 Malians · Colombia
938
+17
🇺🇸 Spanish · United States
936
+17
🇩🇪 Spanish · Germany
924
+18
🇱🇧 Inca · Lebanon
1064
-21
🇱🇧 Wu · Lebanon
1007
-19
🇩🇪 Teutons · Germany
981
-18
🇱🇧 Chinese · Lebanon
801
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 3,501 15:25 19:24 39:55 ⚔ Fish Boom FC into Towers
32 2,678 14:58 21:51 36:37 ⛏ Fish Boom FC
27 2,223 13:04 22:35 43:07 ⛏ Fish Boom FC
23 1,929 14:51 24:51 63:01 ⚔ Fish Boom into Towers FC
21 1,758 13:25 17:52 37:25 ⛏ Fish Boom FC
19 1,563 14:07 24:00 55:10 ⚔ Fish Boom into Archers
16 1,350 13:35 22:00 ⛏ Fish Boom FC
13 1,087 15:32 20:54 41:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,815 14,635 27,195 3,650 95,295 97,602
29,060 34,405 18,150 9,225 90,840 97,209
20,465 36,631 15,645 6,960 79,701 91,824
37,475 24,655 11,455 4,725 78,310 98,683
14,595 34,365 23,740 2,650 75,350 80,453
28,565 15,305 17,855 6,425 68,150 83,015
21,905 14,975 11,160 2,855 50,895 58,833
15,870 18,248 2,255 3,850 40,223 46,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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