AoeStats
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QS Arena

503202894Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 28m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
742
+18
🇩🇪 Teutons · Germany
720
+19
🇹🇷 Khmer · Türkiye
780
-18
🇹🇷 Turks · Türkiye
779
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 604 9:16 14:29 ⛏ Fast Castle
13 380 12:48 17:53 22:11 ◆ FC into Fast Imp
11 313 11:36 19:25 ⚔ Archer Rush
9 245 9:37 19:45 27:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,425 6,970 1,280 2,900 18,575 22,505
7,290 5,960 2,000 750 16,000 17,133
6,885 5,680 1,760 855 15,180 17,908
6,050 4,420 2,650 100 13,220 15,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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