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Four Lakes

503202805Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 40m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
874
+16
🇫🇷 Franks · France
874
+16
🇵🇪 Poles · Peru
885
-17
🇵🇪 Magyars · Peru
862
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,500 11:08 24:38 ⚔ Scouts into Archers
Locomotion Magyars
37 1,471 10:18 25:02 ⚔ Scout Rush
Hydropris Franks
35 1,419 10:40 23:42 ⚔ Scout Rush
haduardsauro Italians
29 1,180 9:18 20:04 37:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,800 10,856 4,155 1,600 30,411 31,483
11,930 5,645 5,245 1,800 24,620 26,229
11,745 7,249 1,850 875 21,719 25,394
8,365 4,320 1,710 1,640 16,035 21,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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