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503202791Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 47m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
831
+11
🇹🇼 Bohemians · Taiwan
825
+11
🇺🇸 Persians · United States
779
+13
🇵🇪 Inca · Peru
769
+14
🇩🇪 Sicilians · Germany
831
-33
🇻🇳 Bohemians · Vietnam
702
-12
🇻🇳 Ethiopians · Vietnam
684
-11
🇻🇳 Sicilians · Vietnam
671
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,603 12:45 21:59
26 1,246 13:22 28:36 ⚔ Archers into Towers
26 1,245 13:24 22:37 ⛏ Fast Castle
24 1,122 13:46 19:29 36:25 ⛏ Fast Castle
20 929 15:26 21:42 36:13 ⛏ Fast Castle
18 851 10:44 15:52 31:28 ⛏ Fast Castle
17 799 11:02 18:47 34:30 ⛏ Fast Castle
11 524 10:26 18:22 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,495 14,065 8,345 3,750 46,655 66,550
19,585 13,580 9,600 3,015 45,780 54,817
16,995 9,435 6,070 2,775 35,275 36,985
13,425 12,960 5,105 1,700 33,190 39,283
14,045 6,900 4,950 1,300 27,195 34,869
13,780 7,560 3,115 1,650 26,105 31,057
10,425 5,800 3,385 1,350 20,960 22,231
6,345 5,023 1,220 30 12,618 13,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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