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Yucatan

503202763Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 62m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1107
+14
🇩🇪 Mongols · Germany
1074
+16
🇩🇪 Georgians · Germany
1042
+17
🇷🇺 Celts · Russia
1070
-16
🇷🇺 Maya · Russia
1070
-16
🇩🇪 Italians · Germany
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,394 11:08 19:56 40:06 ⚔ Archer Rush
27 1,717 9:47 14:42 33:53 ⛏ Fast Castle
25 1,536 12:41 19:25 36:32 ⛏ Fast Castle
19 1,163 12:25 20:36 41:36 ⚔ Scout Rush
17 1,073 11:38 16:15 36:49 ⛏ Fast Castle
17 1,042 9:42 19:56 43:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,940 26,137 17,600 5,020 72,697 94,632
30,010 27,332 9,615 4,730 71,687 76,273
28,085 20,450 17,575 3,190 69,300 93,728
20,915 24,761 3,165 5,530 54,371 68,654
14,790 21,191 13,510 2,850 52,341 58,461
21,465 14,496 8,710 2,825 47,496 62,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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