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Coastal Forest

503202634Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 31m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
949
+11
🇨🇳 Franks · China
938
+11
🇩🇪 Italians · Germany
917
+12
🇨🇦 Bohemians · Canada
892
+13
🇹🇷 Huns · Türkiye
869
-13
🇹🇷 Sicilians · Türkiye
835
-12
🇹🇷 Japanese · Türkiye
829
-12
🇹🇷 Malay · Türkiye
799
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,102 11:52 18:43 ⛏ Fish Boom FC
34 1,082 10:57 ⚔ Tower Rush
30 955 10:16 25:53 ⚔ Scout Rush
28 868 10:46 17:27 ⛏ Fast Castle
26 828 11:40 28:09
22 705 11:25 25:13
21 674 13:07 23:42 ⛏ Fish Boom FC
14 438 11:44 18:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,130 8,810 1,600 950 20,490 24,808
8,855 6,408 1,420 980 17,663 20,067
7,765 6,730 2,295 100 16,890 17,033
6,525 5,555 1,845 1,050 14,975 16,721
5,300 5,418 625 750 12,093 14,030
5,385 4,240 390 910 10,925 13,250
4,895 3,153 750 1,450 10,248 11,712
3,875 4,200 300 225 8,600 10,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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