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Yucatan

503202602Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 63m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
688
+16
🇬🇧 Bulgarians · United Kingdom
614
+20
🇮🇳 Tatars · India
702
-18
🇮🇳 Khmer · India
692
-18
Player eAPM Actions Feudal Castle Imperial Opening
gooner Tatars
23 1,445 12:12 22:31 42:50 ⚔ Skirmisher Rush
OdenKuttan Khmer
19 1,225 18:07 26:12 50:27 ⚔ Drush into Skirms
16 1,022 11:29 21:39 43:45 ⚔ Archer Rush
sabway07 Bulgarians
13 798 13:14 25:00 40:56

Resources

Player Food Wood Gold Stone Spent Collected
27,790 20,050 14,485 3,580 65,905 103,767
20,225 19,845 8,155 4,350 52,575 78,272
20,565 14,075 5,180 2,770 42,590 46,287
19,915 9,851 9,900 2,520 42,186 56,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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