AoeStats
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Four Lakes

503202443Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 38m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
875
+17
🇩🇪 Inca · Germany
873
+17
🇩🇪 Franks · Germany
847
+18
🇺🇸 Japanese · United States
951
-20
🇺🇸 Spanish · United States
916
-18
🇮🇹 Bulgarians · Italy
802
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,138 9:06 22:51 35:40 ⚔ Archer Rush
38 1,445 10:10 25:21 ⛏ Fast Castle
27 1,057 10:57 14:43 ⛏ FC into Fish Boom
24 909 11:10 ⚔ Archer Rush
21 793 11:40 34:12 ⚔ Fish Boom into Skirms
15 569 11:29 17:31 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,450 9,072 4,865 1,650 27,037 31,130
9,645 8,605 1,245 1,580 21,075 28,227
9,825 7,395 1,345 1,600 20,165 23,205
6,880 3,674 3,475 100 14,129 19,141
5,755 5,280 380 650 12,065 12,794
4,825 4,416 590 325 10,156 12,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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