AoeStats
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Nomad

503202304Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 79m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
956
+15
🇨🇱 Britons · Chile
931
+17
vs
🇨🇱 Japanese · Chile
944
-16
🇨🇱 Mapuche · Chile
944
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,327 15:08 19:27 40:21 ⛏ Fish Boom FC
22 1,715 14:08 22:29 46:52 ⛏ Fast Castle
22 1,720 16:09 21:21 47:07 ⛏ Fish Boom FC
16 1,289 17:09 30:43 50:59 ⛏ Fish Boom into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,780 35,818 13,130 5,740 76,468 83,494
27,110 19,085 14,975 4,300 65,470 100,793
11,950 24,668 16,795 6,095 59,508 77,051
11,805 11,090 8,550 3,245 34,690 35,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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