AoeStats
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Nomad

503202092Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 43m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
776
+16
🇪🇸 Malay · Spain
774
+16
🇺🇸 Georgians · United States
768
+16
🇺🇦 Spanish · Ukraine
815
-18
🇸🇰 Bengalis · Slovakia
791
-17
🇺🇦 Mongols · Ukraine
711
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,782 14:40 18:11 33:19 ⛏ Fish Boom FC
41 1,755 15:02 30:50 ⚔ Fish Boom into Scouts
30 1,311 16:33 26:36 ⚔ Fish Boom into M@A into Towers into Skirms
19 818 16:52 38:20 ⚔ Fish Boom into Scouts
15 660 18:54 29:24 ⚔ M@A into Scouts
10 426 17:26 38:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,095 14,925 5,800 2,150 37,970 47,225
10,295 12,485 3,160 2,625 28,565 31,747
11,390 10,125 3,570 2,100 27,185 28,548
13,260 6,190 3,410 2,900 25,760 25,591
8,725 6,065 710 450 15,950 19,099
5,360 2,894 1,600 1,625 11,479 14,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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