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Arabia

503202066Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 52m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Magyars · Denmark
1140
+14
🇧🇪 Khitans · Belgium
1126
+15
🇮🇪 Huns · Ireland
1102
+16
vs
🇩🇰 Saracens · Denmark
1354
-25
🇩🇰 Berbers · Denmark
999
-11
🇳🇴 Vietnamese · Norway
941
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 2,321 11:37 19:13 46:03
43 2,245 9:44 22:05 37:49 ⚔ Archer Rush
35 1,843 9:11 19:59 41:06 ⛏ Fast Castle
32 1,673 9:31 20:36 46:35 ⚔ Scouts into Skirms
11 585 10:55 19:55 — ⚔ Archer Rush
11 554 10:16 21:30 49:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,140 16,720 11,425 2,150 49,435 56,396
14,785 17,201 10,870 1,800 44,656 53,003
20,160 8,498 11,425 1,500 41,583 46,582
15,115 16,154 4,370 1,645 37,284 42,513
15,320 11,326 7,775 1,780 36,201 38,076
6,100 6,423 1,140 905 14,568 15,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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