AoeStats
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QS Arena

503202012Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 58m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
1264
+13
🇬🇧 Burgundians · United Kingdom
1256
+14
🇬🇧 Spanish · United Kingdom
1235
+15
vs
🇵🇱 Persians · Poland
1210
-14
🇵🇱 Turks · Poland
1204
-14
🇵🇱 Malians · Poland
1201
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,313 8:22 12:29 28:36 ⛏ Fast Castle
32 1,855 8:43 12:14 26:24 ⛏ Fast Castle
27 1,589 8:20 14:19 30:09 ⛏ Fast Castle
26 1,501 8:14 12:02 30:20 ⛏ Fast Castle
22 1,281 10:08 14:59 28:40 ⛏ Fast Castle
15 853 8:51 13:34 43:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,800 26,430 37,970 3,000 116,200 123,123
40,545 25,730 19,810 3,550 89,635 104,335
27,245 20,695 21,250 4,300 73,490 74,980
30,555 20,185 12,330 1,620 64,690 66,926
25,320 11,530 9,815 965 47,630 52,850
12,325 12,105 5,810 1,315 31,555 33,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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