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QS Arena

503201818Analyzed
1v1 RM · 1d ago on Aug 30, 2026· 68m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
760
+14
🇩🇪 Britons · Germany
716
-14
Player eAPM Actions Feudal Castle Imperial Opening
ilker.kalipci Britons
22 1,497 9:23 14:38 34:08 ⛏ Fast Castle
Rikster Khmer
13 923 11:04 15:37 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,455 21,390 20,265 2,900 86,010 109,569
31,690 29,435 13,365 3,150 77,640 83,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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