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QS Arena

503201763Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 31m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tupi · Peru
1218
+15
🇲🇽 Italians · Mexico
1212
+15
🇺🇾 Goths · Uruguay
1181
+17
🇳🇱 Italians · Netherlands
1229
-17
🇩🇪 Goths · Germany
1193
-16
🇩🇪 Saracens · Germany
1156
-14
Player eAPM Actions Feudal Castle Imperial Opening
eessddzz Italians
41 1,287 8:05 11:42 24:18 ⛏ Fast Castle
ARCEUS Tupi
34 1,066 7:31 12:10 27:28 ⛏ Fast Castle
BOT [Quaa] Goths
34 1,047 8:48 12:39 27:55 ⛏ Fast Castle
31 967 8:08 11:50 30:31 ⛏ Fast Castle
Reymon Italians
24 761 8:23 12:22 24:21 ⛏ Fast Castle
Rindsau Saracens
21 647 7:52 13:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,945 13,420 4,115 1,700 39,180 43,820
17,325 13,975 7,020 300 38,620 42,791
19,880 11,170 5,425 1,700 38,175 39,412
9,300 7,430 5,285 2,185 24,200 24,990
11,065 6,855 4,010 850 22,780 23,535
9,735 7,815 1,830 2,380 21,760 22,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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