AoeStats
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QS Arena

503201763Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 31m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tupi · Peru
1218
+15
🇲🇽 Italians · Mexico
1212
+15
🇺🇾 Goths · Uruguay
1181
+17
vs
🇳🇱 Italians · Netherlands
1229
-17
🇩🇪 Goths · Germany
1193
-16
🇩🇪 Saracens · Germany
1156
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,287 8:05 11:42 24:18 ⛏ Fast Castle
34 1,066 7:31 12:10 27:28 ⛏ Fast Castle
34 1,047 8:48 12:39 27:55 ⛏ Fast Castle
31 967 8:08 11:50 30:31 ⛏ Fast Castle
24 761 8:23 12:22 24:21 ⛏ Fast Castle
21 647 7:52 13:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,080 11,170 5,175 1,700 37,125 38,362
16,970 12,645 3,115 1,700 34,430 39,070
13,625 12,750 5,945 300 32,620 36,791
9,300 7,430 5,285 2,185 24,200 24,990
9,765 6,855 3,810 850 21,280 22,035
8,810 7,690 1,630 2,380 20,510 21,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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