AoeStats
← Plechy

Nomad

503201708Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 64m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
787
+16
🇹🇷 Wu · Türkiye
769
+17
🇨🇿 Portuguese · Czechia
801
-17
🇺🇸 Bohemians · United States
760
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,194 18:04 27:41 36:18 ⛏ Fish Boom FC
14 869 16:45 24:51 46:21 ⚔ Fish Boom into Scouts
12 791 15:50 24:43 38:15 ⛏ Fish Boom FC
8 522 16:52 23:52 37:31 ⚔ Fish Boom into Drush FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,210 26,205 23,980 4,205 77,600 85,984
18,155 34,080 21,545 3,270 77,050 83,222
21,135 16,925 15,440 3,745 57,245 69,107
16,550 18,495 12,950 1,965 49,960 64,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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