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Nomad

503201658Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 49m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
997
+12
🇨🇴 Mapuche · Colombia
890
+17
🇵🇪 Ethiopians · Peru
913
-15
🇩🇪 Persians · Germany
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,469 15:42 21:13 36:58 ⛏ Fish Boom FC
Ragnar Mapuche
24 1,219 15:14 20:39 48:19 ⛏ Fish Boom FC
sandy Persians
21 1,024 15:09 20:35 36:31 ⛏ Fish Boom FC
Miguel Angel Ethiopians
17 860 15:12 20:47 41:17 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,755 16,755 15,685 2,150 58,345 61,456
23,605 14,040 11,675 3,800 53,120 55,603
13,390 8,708 4,390 2,305 28,793 40,590
9,820 9,465 4,955 1,315 25,555 31,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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