AoeStats
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Coastal Forest

503201559Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 52m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1031
+14
🇺🇸 Khmer · United States
1000
+16
🇹🇷 Huns · Türkiye
994
+16
🇺🇸 Japanese · United States
980
+17
vs
🇩🇪 Huns · Germany
1044
-18
🇩🇪 Teutons · Germany
1006
-16
🇸🇪 Magyars · Sweden
983
-15
🇩🇪 Persians · Germany
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,951 10:59 14:55 36:36 ⛏ Fast Castle
24 1,272 15:07 22:15 33:49 ⛏ Fish Boom FC
21 1,083 11:17 19:30 39:18 ⛏ Fast Castle
21 1,097 12:16 17:58 40:55 ⛏ Fast Castle
19 990 11:16 18:30 36:28 ⛏ Fish Boom FC
16 860 12:22 18:54 36:36 ⛏ Fast Castle
14 711 9:38 22:18 44:51 ⚔ M@A FC
11 571 12:54 19:51 41:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,570 18,756 10,955 1,775 71,056 74,929
28,185 22,535 8,030 1,640 60,390 66,707
21,780 16,115 15,655 1,600 55,150 62,381
24,810 11,515 15,720 2,800 54,845 59,924
19,010 11,770 13,620 2,125 46,525 58,374
20,390 12,667 9,020 2,520 44,597 53,300
17,700 13,100 4,065 2,150 37,015 41,780
12,635 10,704 3,825 1,800 28,964 37,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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