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503201376Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 56m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Wei · Slovenia
790
+13
🇸🇮 Inca · Slovenia
723
+16
vs
🇩🇰 Franks · Denmark
774
-17
🇺🇸 Malay · United States
687
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,000 11:55 20:01 30:53 ⛏ Fast Castle
18 1,002 11:27 23:19 35:03 ⛏ Fast Castle
17 963 9:37 20:21 43:10 ⚔ Archers into Skirms
14 771 12:08 20:20 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,515 19,475 10,425 2,160 51,575 70,439
24,530 12,888 7,045 3,555 48,018 56,001
17,815 11,805 10,740 1,705 42,065 52,886
16,970 14,055 7,895 1,450 40,370 42,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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