AoeStats
← hdelaney

Black Forest

503201323Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 59m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1508
+9
🇨🇳 Persians · China
1466
+10
🇨🇳 Italians · China
1443
+11
🇨🇳 Franks · China
1221
+21
vs
🇨🇦 Teutons · Canada
1377
-15
🇺🇸 Mongols · United States
1361
-14
🇻🇳 Wu · Vietnam
1343
-13
🇲🇩 Khmer · Moldova
1270
-10
Player eAPM Actions Feudal Castle Imperial Opening
88 5,239 11:29 15:21 36:31 ⛏ Fast Castle
53 3,155 11:39 15:23 30:21 ⛏ Fast Castle
44 2,636 12:45 17:02 22:29 ◆ FC into Fast Imp
34 2,043 11:14 15:00 30:49 ⛏ Fish Boom FC
30 1,751 12:06 16:27 30:38 ⛏ Fast Castle
30 1,794 10:45 13:48 27:46 ⛏ Fast Castle
28 1,681 11:38 17:06 27:47 ⛏ Fish Boom FC
28 1,655 13:05 17:18 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,275 27,590 37,835 8,200 147,900 169,500
60,740 19,470 37,945 3,785 121,940 130,056
21,990 43,899 27,000 3,720 96,609 112,755
32,460 37,370 20,030 4,470 94,330 100,951
28,230 38,519 18,175 4,895 89,819 92,012
37,825 29,055 17,195 1,150 85,225 114,334
25,700 30,815 12,090 2,555 71,160 74,114
24,950 17,734 21,385 1,565 65,634 77,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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