AoeStats
← wilsoncheng18

Black Forest

503201304Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 27m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
917
+16
🇪🇸 Spanish · Spain
911
+16
🇳🇱 Portuguese · Netherlands
945
-17
🇳🇱 Chinese · Netherlands
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
rovaal5 Spanish
34 959 12:43 17:17 ⛏ Fast Castle
wilsoncheng18 Persians
25 704 13:18 18:02 ⛏ Fast Castle
21 584 15:06 22:52 ⛏ Fast Castle
Balboa Chinese
20 559 13:10 23:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,395 6,202 750 950 15,297 15,868
4,875 3,792 580 325 9,572 10,621
4,075 2,886 655 995 8,611 10,032
4,230 2,150 1,140 655 8,175 11,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.