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QS Arena

503201255Analyzed
2v2 RM · 11h ago on Aug 30, 2026· 38m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Saracens · Denmark
863
+17
🇪🇸 Bulgarians · Spain
836
+18
🇺🇸 Byzantines · United States
895
-18
🇨🇦 Sicilians · Canada
869
-17
Player eAPM Actions Feudal Castle Imperial Opening
maltheh9797 Saracens
30 1,160 8:12 12:40 32:34 ⛏ Fast Castle
OGSassy Sicilians
21 787 8:26 15:37 28:36 ⛏ Fast Castle
Snow Byzantines
19 711 11:39 17:57 32:52 ⛏ Fast Castle
txarli Bulgarians
13 514 9:38 22:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,130 11,550 9,095 2,905 42,680 52,984
17,380 11,910 7,440 2,050 38,780 43,749
13,450 8,450 6,710 1,685 30,295 34,340
12,375 9,075 4,860 1,790 28,100 32,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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