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QS Arena

503201099Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 57m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Huns · New Zealand
343
+6
🇪🇸 Spanish · Spain
79
-6
Player eAPM Actions Feudal Castle Imperial Opening
eliasdp Spanish
12 688 10:27 15:50 39:54 ⛏ Fast Castle
8 487 12:44 24:09 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,735 14,320 14,505 3,000 60,560 73,105
26,890 13,645 17,860 1,625 60,020 70,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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