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QS Arena

503201075Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 63m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Slavs · Norway
1107
+14
🇳🇱 Persians · Netherlands
1093
+15
🇵🇱 Byzantines · Poland
1080
+16
🇪🇸 Burgundians · Spain
1069
+16
🇲🇽 Huns · Mexico
1130
-18
🇯🇵 Gurjaras · Japan
1075
-15
🇨🇦 Khmer · Canada
1048
-14
🇹🇷 Cumans · Türkiye
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
Ogopogo Khmer
46 2,914 8:19 11:02 32:48 ⛏ Fast Castle
omasade89 Burgundians
44 2,806 10:11 19:18 35:38 ⚔ FC into Scouts
41 2,606 7:12 14:56 34:56 ⛏ Fast Castle
kubeszek Byzantines
40 2,531 7:05 13:32 29:51 ⛏ Fast Castle
kurosawa Cumans
32 2,051 7:55 31:42 51:42 ⚔ Archer Rush
Oak Slavs
31 2,001 8:39 14:49 45:40 ⛏ Fast Castle
168kcal Gurjaras
26 1,657 8:40 12:50 24:45 ⛏ Fast Castle
vandeblaffer Persians
23 1,491 8:54 13:45 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,805 35,345 19,990 2,835 101,975 141,964
38,895 35,310 17,075 1,725 93,005 94,299
28,795 35,105 21,480 3,375 88,755 94,708
51,400 16,110 16,375 2,305 86,190 92,466
29,815 34,480 14,695 3,100 82,090 102,323
38,040 16,230 19,415 3,060 76,745 85,875
26,915 13,950 21,510 2,235 64,610 66,373
26,420 22,720 13,120 2,110 64,370 68,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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