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Arabia

503201060Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 27m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
649
+18
🇺🇸 Berbers · United States
685
-18
Player eAPM Actions Feudal Castle Imperial Opening
MavsFan41 Berbers
22 600 10:54 23:40 ⚔ Scouts into Skirms
18 485 10:22 18:46 27:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,900 4,320 780 1,150 11,150 11,705
5,320 3,400 1,560 750 11,030 12,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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