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Black Forest

503200964Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 56m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
920
+11
🇪🇸 Franks · Spain
715
+20
🇨🇴 Khmer · Colombia
818
-16
🇺🇸 Bohemians · United States
777
-14
Player eAPM Actions Feudal Castle Imperial Opening
Macedonius Portuguese
20 1,152 14:36 19:53 26:53 ◆ FC into Fast Imp
18 1,036 13:13 21:52 32:26 ⛏ Fast Castle
persephone9 Bohemians
14 818 12:23 23:21 32:50 ⛏ Fast Castle
Tonir Franks
13 741 15:05 24:03 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,610 17,733 18,270 2,775 60,388 66,433
14,020 17,537 14,745 2,635 48,937 53,771
19,375 13,728 8,195 2,900 44,198 65,321
11,350 8,896 4,760 3,400 28,406 31,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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