AoeStats
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Black Forest

503200911Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 68m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
733
+18
🇨🇴 Britons · Colombia
733
+18
🇬🇷 Britons · Greece
807
-19
🇧🇷 Italians · Brazil
754
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,431 12:40 19:59 39:46 ⚔ FC into Archers
23 1,576 16:33 26:50 41:23 ⚔ Towers FC
20 1,401 10:50 21:53 35:16 ⛏ Fast Castle
14 935 13:09 21:36 42:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,710 56,201 29,930 3,550 131,391 159,287
30,310 37,380 31,965 4,550 104,205 112,155
23,120 38,955 27,165 3,850 93,090 116,403
37,550 26,225 18,040 3,745 85,560 91,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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