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Coastal Forest

503200852Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 43m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
969
+15
🇸🇪 Burgundians · Sweden
953
+16
🇨🇱 Byzantines · Chile
979
-17
🇨🇱 Vietnamese · Chile
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
Clubmate Celts
38 1,665 10:41 22:25 ⚔ M@A FC
Gafoxx Vietnamese
27 1,192 10:28 29:57 ⚔ Archers into Fish Boom
sommarG Burgundians
27 1,175 11:51 21:22 42:13 ⚔ Fish Boom into Scouts
lyusen Byzantines
24 1,052 10:56 24:05 42:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,590 8,621 9,370 1,850 35,431 39,271
16,885 11,525 3,275 1,525 33,210 35,634
13,265 8,569 4,750 850 27,434 27,923
9,495 10,065 1,700 1,510 22,770 25,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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