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Nomad

503200728Analyzed
2v2 RM · 15h ago on Aug 30, 2026· 38m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bulgarians · Czechia
1077
+14
🇨🇿 Malay · Czechia
1069
+15
🇹🇼 Japanese · Taiwan
1065
-16
🇺🇸 Koreans · United States
1013
-13
Player eAPM Actions Feudal Castle Imperial Opening
Sky_Max Bulgarians
39 1,487 13:41 17:37 ⛏ Fish Boom FC
CK.Leighton Japanese
35 1,347 13:59 20:50 ⛏ Fish Boom into Fire Galleys FC
filipek Malay
25 947 14:08 21:24 38:04 ⛏ Fish Boom into Fire Galleys FC
14 546 15:11 25:05 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,500 9,895 2,300 3,800 25,495 26,923
7,760 6,660 2,870 3,050 20,340 23,112
6,090 6,750 1,755 1,875 16,470 17,177
4,935 4,715 1,100 850 11,600 11,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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