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Team Islands

503200683Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 82m 33s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
849
+14
🇩🇪 Vikings · Germany
800
+16
🇩🇪 Chinese · Germany
788
+17
🇵🇱 Vikings · Poland
880
-19
🇵🇱 Bohemians · Poland
843
-17
🇵🇱 Persians · Poland
689
-20
Player eAPM Actions Feudal Castle Imperial Opening
25 2,075 11:18 22:01 30:56 ⚔ Fish Boom into Scouts into Fast Imp
GangsterDominik Bohemians
23 1,934 10:04 17:02 29:24 ⛏ Fish Boom FC
>MFP< SH4FT Spanish
17 1,421 11:20 19:57 36:50 ⛏ Fish Boom FC into Fire Galleys
Korni Chinese
15 1,278 13:59 18:44 50:58 ⛏ Fish Boom into Fire Galleys FC
Pfost3n Vikings
11 900 13:09 19:14 50:02 ⛏ Fish Boom FC into Fire Galleys
Jaca_0111 Persians
10 788 11:21 23:39 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,505 48,350 28,715 4,400 112,970 142,268
25,865 47,245 34,965 4,815 112,890 124,886
32,035 29,530 25,300 3,470 90,335 137,332
21,960 40,710 23,490 2,805 88,965 112,358
23,885 28,980 17,250 3,450 73,565 84,603
36,395 11,780 15,960 2,650 66,785 74,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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