AoeStats.net
1073 live
← back

QS Arena

503200650Analyzed
4v4 RM · 7h ago on Aug 30, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1124
+13
🇻🇳 Bohemians · Vietnam
1096
+15
🇬🇧 Khmer · United Kingdom
1030
+18
🇬🇧 Persians · United Kingdom
1012
+18
🇺🇸 Vikings · United States
1097
-17
🇨🇴 Mongols · Colombia
1070
-16
🇨🇦 Teutons · Canada
1061
-16
🇨🇳 Sicilians · China
1035
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,544 9:15 17:31 35:05
MemeManVai Bohemians
24 1,272 7:34 13:54 26:58 ⛏ Fast Castle
goenka Franks
23 1,220 9:41 14:56 29:22 ⛏ Fast Castle
Lancelot_ Mongols
20 1,071 7:08 12:21 30:11 ⛏ Fast Castle
Atom_Splitter Vikings
18 935 8:34 13:50 30:34 ⛏ Fast Castle
18 921 8:06 13:04 28:12 ⛏ Fast Castle
dyogomask2 Persians
18 933 8:29 34:18 48:26 ⚔ Archer Rush
所以狼 Sicilians
17 915 8:41 12:44 47:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,155 18,390 24,315 4,950 98,810 101,379
35,420 24,908 16,665 3,980 80,973 86,061
14,905 33,098 23,215 4,250 75,468 77,313
27,225 28,635 9,875 1,510 67,245 83,920
32,665 10,535 19,285 4,200 66,685 83,560
20,180 14,625 8,025 4,445 47,275 54,700
15,845 16,715 7,925 3,120 43,605 55,822
19,760 9,795 6,245 1,415 37,215 39,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.