AoeStats
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QS Arena

503200586Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 52m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Romans · Sweden
985
+11
🇸🇪 Spanish · Sweden
953
+13
🇸🇪 Malians · Sweden
899
+15
vs
🇮🇪 Romans · Ireland
919
-15
🇮🇳 Bohemians · India
871
-13
🇮🇳 Vietnamese · India
859
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,614 8:22 12:41 27:37 ⛏ Fast Castle
47 2,456 9:21 16:57 36:50 ⛏ Fast Castle
27 1,430 8:00 12:23 39:40 ⛏ Fast Castle
25 1,290 8:41 14:04 41:30 ⛏ Fast Castle
21 1,091 8:49 15:01 31:11 ⛏ Fast Castle
18 922 8:43 14:31 47:43 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,605 25,910 21,345 850 74,710 95,908
18,395 23,020 14,785 6,050 62,250 78,884
19,765 24,675 11,015 2,300 57,755 64,526
15,865 9,585 7,710 3,790 36,950 39,855
17,295 8,865 7,440 1,495 35,095 40,431
11,325 13,070 4,450 955 29,800 32,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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