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Arabia

503200569Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 85m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
792
+17
🇺🇸 Khmer · United States
781
+18
🇬🇧 Khmer · United Kingdom
829
-40
🇨🇦 Britons · Canada
814
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 2,840 10:28 17:47 43:20 ⚔ FC into Scouts
21 1,797 14:16 17:13 51:40 ⛏ Fast Castle
TOGAPower Khmer
20 1,676 11:48 17:20 44:03 ⛏ Fast Castle
bigbensubaru Britons
9 732 11:03 17:52 35:21 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,900 15,513 29,945 6,800 95,158 117,547
20,610 22,440 9,570 4,680 57,300 66,362
24,740 15,380 13,085 2,655 55,860 65,957
15,515 17,870 11,165 3,450 48,000 49,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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