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503200552Analyzed
4v4 RM · 10h ago on Aug 30, 2026· 49m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Ethiopians · Hong Kong SAR China
1255
+15
🇵🇪 Saracens · Peru
1254
+15
🇹🇼 Hindustanis · Taiwan
1251
+15
🇬🇧 Slavs · United Kingdom
1205
+17
🇨🇴 Cumans · Colombia
1332
-20
🇺🇦 Britons · Ukraine
1272
-17
🇺🇸 Magyars · United States
1207
-14
🇵🇪 Lithuanians · Peru
1098
-10
Player eAPM Actions Feudal Castle Imperial Opening
小Q是坑 Ethiopians
52 2,592 10:28 19:09 40:29 ⚔ Archer Rush
nikikiker Britons
43 2,124 9:39 27:43 45:13 ⚔ Archers into Skirms
genehung9 Hindustanis
42 2,079 10:51 21:42 36:27 ⚔ Scout Rush
kalioglu Saracens
40 1,983 10:19 22:31 34:29 ⚔ Archer Rush
35 1,753 9:22 21:14 37:56 ⚔ Scout Rush
KetaMight Magyars
34 1,690 10:22 17:56 43:31 ⛏ Fast Castle
MACS-X Lithuanians
33 1,641 12:09 16:07 39:20 ⛏ Fast Castle
Seritzia Cumans
32 1,578 9:00 26:06 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,900 25,050 5,030 1,045 65,025 71,245
24,780 14,470 15,015 1,050 55,315 57,163
29,505 9,790 13,045 915 53,255 59,011
17,800 16,180 10,650 1,050 45,680 49,926
13,460 17,467 7,290 2,150 40,367 45,480
12,470 12,348 9,750 1,480 36,048 44,150
14,865 11,409 7,905 370 34,549 35,423
12,030 10,220 6,675 2,155 31,080 33,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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