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503200552Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 49m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Ethiopians · Hong Kong SAR China
1255
+15
🇵🇪 Saracens · Peru
1254
+15
🇹🇼 Hindustanis · Taiwan
1251
+15
🇬🇧 Slavs · United Kingdom
1205
+17
vs
🇨🇴 Cumans · Colombia
1332
-20
🇺🇦 Britons · Ukraine
1272
-17
🇺🇸 Magyars · United States
1207
-14
🇵🇪 Lithuanians · Peru
1098
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,592 10:28 19:09 40:29 ⚔ Archer Rush
43 2,124 9:39 27:43 45:13 ⚔ Archers into Skirms
42 2,079 10:51 21:42 36:27 ⚔ Scout Rush
40 1,983 10:19 22:31 34:29 ⚔ Archer Rush
35 1,753 9:22 21:14 37:56 ⚔ Scout Rush
34 1,690 10:22 17:56 43:31 ⛏ Fast Castle
33 1,641 12:09 16:07 39:20 ⛏ Fast Castle
32 1,578 9:00 26:06 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,900 25,050 5,030 1,045 65,025 71,245
24,780 14,470 15,015 1,050 55,315 57,163
25,680 9,740 11,085 915 47,420 53,176
16,175 16,105 10,050 1,050 43,380 47,626
13,160 17,292 7,240 2,150 39,842 44,955
11,720 12,348 9,500 1,480 35,048 43,150
10,980 10,220 6,325 2,155 29,680 32,143
9,690 10,804 5,075 370 25,939 26,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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