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Four Lakes

503200531Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
845
+17
🇫🇷 Byzantines · France
836
+18
vs
🇩🇪 Gurjaras · Germany
904
-19
🇩🇪 Byzantines · Germany
848
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,789 11:14 21:46 29:46 ⛏ Fish Boom FC into Fast Imp
34 1,613 13:09 23:59 — ⛏ Fish Boom
21 974 10:15 18:57 39:33 ⚔ Fish Boom FC into Scouts
12 546 12:14 26:19 38:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,910 10,442 9,030 3,625 44,007 45,865
10,895 17,486 9,130 200 37,711 44,841
11,660 13,118 5,455 4,050 34,283 39,414
9,310 6,635 2,685 910 19,540 27,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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