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QS Arena

503200366Analyzed
2v2 RM · 7h ago on Aug 30, 2026· 23m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
972
+18
🇬🇧 Celts · United Kingdom
969
+18
🇨🇦 Tatars · Canada
1017
-18
🇲🇦 Turks · Morocco
1000
-52
Player eAPM Actions Feudal Castle Imperial Opening
IIYYII Tatars
28 674 9:10 13:42 ⛏ Fast Castle
Emu76 Celts
15 345 9:09 14:16 ⛏ Fast Castle
ahmed0da8 Turks
9 223 13:38 ⚔ Archers into Scouts
hrwells17 Goths
8 200 11:04 17:30

Resources

Player Food Wood Gold Stone Spent Collected
7,100 5,025 1,880 200 14,205 16,102
6,220 3,505 1,175 0 10,900 12,454
5,545 3,530 965 750 10,790 11,712
4,425 2,625 720 30 7,800 9,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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