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Team Islands

503200299Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 53m 40s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Italians · Uruguay
915
+15
🇨🇳 Magyars · China
874
+17
🇩🇪 Khmer · Germany
927
-18
🇩🇪 Ethiopians · Germany
877
-15
Player eAPM Actions Feudal Castle Imperial Opening
nico9993 Italians
38 2,015 11:49 15:56 28:58 ⛏ Fish Boom FC into Fire Galleys
Cat Magyars
33 1,797 10:03 24:11 39:33 ⚔ Scout Rush
VoSsO Khmer
15 825 11:21 15:52 30:53 ⛏ Fast Castle
Givade [brotakku] Ethiopians
10 519 13:28 24:36

Resources

Player Food Wood Gold Stone Spent Collected
23,125 21,705 17,260 3,650 65,740 88,078
31,495 17,163 12,135 2,900 63,693 82,104
21,020 10,725 10,475 2,220 44,440 51,159
26,075 12,215 1,830 1,600 41,720 43,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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