AoeStats
← PaaaaatroN

Nomad

503200260Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 45m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1020
+12
🇺🇸 Armenians · United States
980
+14
🇺🇸 Huns · United States
860
+19
vs
🇦🇷 Franks · Argentina
942
-15
🇺🇸 Burgundians · United States
929
-39
🇺🇸 Cumans · United States
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,198 16:36 31:59 — ⚔ Fish Boom into Archers into Fire Galleys
33 1,484 16:02 22:16 — ⛏ Fish Boom FC
23 1,029 16:23 26:33 — ⚔ Fish Boom into Scouts
23 1,047 18:20 23:10 — ⛏ Fast Castle
19 843 17:47 27:29 — ⛏ Fish Boom FC
10 440 19:16 34:47 —

Resources

Player Food Wood Gold Stone Spent Collected
15,570 19,775 8,575 1,710 45,630 50,879
13,670 17,785 9,300 300 41,055 44,453
12,430 8,696 4,330 1,800 27,256 28,581
9,845 9,080 5,315 2,600 26,840 27,734
4,810 3,160 1,925 200 10,095 12,494
3,780 3,324 220 270 7,594 7,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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