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503200252Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 44m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1348
+17
🇪🇸 Hindustanis · Spain
1337
+18
🇳🇮 Shu · Nicaragua
1445
-21
🇸🇪 Khmer · Sweden
1314
-15
Player eAPM Actions Feudal Castle Imperial Opening
TiTuS_McKroket Hindustanis
74 3,309 9:06 19:54 36:02 ⚔ Scout Rush
TiTuS_RuSo Britons
72 3,216 9:00 21:20 34:46 ⚔ Archer Rush
Aza Shu
56 2,513 10:00 14:02 37:05 ⛏ Fast Castle
48 2,151 10:56 18:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,025 10,080 11,200 2,250 44,555 56,884
16,275 14,280 11,765 1,040 43,360 48,147
17,000 11,965 11,720 1,535 42,220 53,424
11,680 7,205 4,630 1,070 24,585 25,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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