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Coastal Forest

503200216Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
1043
+13
🇺🇸 Japanese · United States
958
+17
🇺🇾 Portuguese · Uruguay
946
+51
🇺🇸 Wei · United States
937
+18
🇲🇽 Tatars · Mexico
1038
-19
🇻🇳 Slavs · Vietnam
1022
-18
🇻🇳 Shu · Vietnam
973
-16
🇺🇸 Britons · United States
872
-12
Player eAPM Actions Feudal Castle Imperial Opening
Hero Wei
41 2,000 11:59 18:22 30:51 ⛏ Fish Boom FC
Axolotlin Tatars
34 1,634 11:39 16:03 34:17 ⛏ Fish Boom FC
Holder Shu
27 1,296 11:10 15:12 36:02 ⛏ Fast Castle
PeppyIsland31 Japanese
23 1,108 11:55 16:52 40:46 ⛏ Fast Castle
21 1,024 12:00 17:47 38:01 ⛏ Fast Castle
Kennyciu Slavs
11 523 12:13 17:43 35:30 ⛏ Fast Castle
Walkdog38 Britons
11 540 14:14 29:54 35:32 ⚔ Fish Boom into Towers FC
alfiejulius1 Portuguese
6 290 12:44 20:38 31:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,665 7,515 16,460 4,795 59,435 63,820
22,975 16,918 13,070 2,305 55,268 69,357
19,895 9,600 13,085 4,100 46,680 47,448
14,425 15,263 7,365 1,300 38,353 42,668
18,435 9,345 7,435 850 36,065 45,347
12,595 8,545 6,005 2,535 29,680 34,559
8,900 9,415 4,335 2,425 25,075 29,671
10,170 5,280 3,795 1,950 21,195 32,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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