AoeStats
← PresidentCamacho

Team Islands

503200193Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 75m 51s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
664
+19
🇩🇪 Koreans · Germany
614
+21
🇪🇸 Spanish · Spain
737
-20
🇩🇰 Vikings · Denmark
718
-22
Player eAPM Actions Feudal Castle Imperial Opening
18 1,355 14:08 22:05 37:49 ⛏ Fast Castle
15 1,143 17:27 24:38 40:00 ⚔ Fish Boom FC into Scouts
14 1,089 13:06 21:24 34:12 ⛏ Fish Boom into Galleys FC
11 823 13:36 20:12 33:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,225 26,508 16,780 2,650 65,163 75,056
20,335 27,655 12,780 3,850 64,620 76,093
23,745 19,035 11,710 3,900 58,390 87,859
12,250 28,695 13,865 2,265 57,075 60,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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